﻿using System;
using System.Collections.Generic;
using UnityEngine;

// Token: 0x0200027B RID: 635
public class H_Pos
{
	// Token: 0x06001090 RID: 4240 RVA: 0x00069348 File Offset: 0x00067548
	public H_Pos()
	{
	}

	// Token: 0x06001091 RID: 4241 RVA: 0x00069368 File Offset: 0x00067568
	public H_Pos(Vector3 pos, float yaw)
	{
		this.pos.pos = pos;
		this.pos.yaw = yaw;
	}

	// Token: 0x06001092 RID: 4242 RVA: 0x000693A0 File Offset: 0x000675A0
	public void Get(out Vector3 getPos, out Quaternion getRot)
	{
		this.pos.Get(out getPos, out getRot);
	}

	// Token: 0x06001093 RID: 4243 RVA: 0x000693B0 File Offset: 0x000675B0
	public void AddWathPos(string typeStr, Vector3 pos, float yaw)
	{
		this.watchPos.Add(new WatchPos(typeStr, pos, yaw));
	}

	// Token: 0x040011AC RID: 4524
	public PosYaw pos = new PosYaw();

	// Token: 0x040011AD RID: 4525
	public List<WatchPos> watchPos = new List<WatchPos>();
}
